- 420
- IGN
- videogamesm12
TotalFreedom as a Minecraft server is turning 16 years old this year. Throughout its lifecycle, it has faced many challenges, crisises, and disasters in pretty much every single way. One could even write a book about its whole history, and it still probably wouldn't capture the full picture. It has evolved considerably from its roots as an anarchy server into a freebuild server that tries to maximize player freedoms where possible.
Community toxicity and its corrosive nature towards active management has plagued TotalFreedom for many, many years. It very likely caused Mark to hand ownership over to Windows in 2017, Windows to initially disappear in late 2018/early 2019, Seth deleting the server in late 2020 during a mental breakdown, Ryan nearly killing the server in late 2021, Ryan then actually going forward with it in 2023, and the management of Rebooted killing it in mid-2024. It seems that no matter who I talk to (even regular players), the main issue with TotalFreedom is this community toxicity.
When Rebooted shut down 2 years ago, a major sentiment within management is that some members of the community tend to feel entitled, demanding, and downright abusive when things don't go their way. Whenever we banned prominent members of the community for things that were entirely on them, a dogpile was guaranteed to happen as people would bitch and moan endlessly, sometimes with people even coming out of the woodwork to defend them. This was further demonstrated during the brief anniversary event that happened in November 2024 - we had banned ayunami2000 from the community as we deemed him a liability after his gross mismanagement of a community in regards to child safety and his move to advertise Rebooted in such a community led to us almost getting hit by some of the most aggressive parts of the internet, which we only barely managed to avoid by sheer luck. However, people bitched and moaned anyways because we decided to be vague about why we removed him the community for security reasons.
It's been a few years since then, and now with clearer heads management wants to bring back the server, with a catch: the community needs to change. Management believes that to do this, we need to bend the community to our will and change how we approach a lot of things. While there are some nuanced positions I agree with, there are others that I do not agree with. In this thread, I'm going to outline the direction in which TotalFreedom should move forward should we decide to revive it.
When reading this thread and the solutions laid out for you, I don't want you to bitch and moan. I want you to help come up with realistic, feasible solutions. Complaints won't get us anywhere, but realistic solutions will.
My vision for the next generation of TotalFreedom tries to maximize both freedom and security while reducing toxicity by making it a walled garden that you would have to apply to get in. It would still follow the foundation of the server of granting equal freedoms as every player has the same privileges, but not everyone will be able to be classified as a player. Only those who apply to be whitelisted will be allowed in, and even then this is granted as a privilege, not a guarantee. Ranks would still exist, but would mostly be to deal with more minute cases.
I realize that this is a radical proposes that involves a rather authoritative expansion of a server administration, but bear with me.
We had implemented an idea like this on TotalFreedom on a smaller scale in the past. During the Akefu raids, we temporarily implemented a verification system that all new users had to go through before joining, and whether to allow them or not was entirely at the management's discretion. This was an extremely effective measure that forced the attackers to shift their attention to other less fortified platforms we had. Expanding upon this idea and making it a more permanent whitelist system would improve the server's security.
For example, we have had to block certain Essentials commands because they were being used to bypass tptoggle or could be used to untraceably grief the maps. Keyword: could. Same for some Movecraft features which would just immediately be used to grief shit. This is all thanks to an inherent trust between players and management to not fuck everything up.
It is thus in everyone's best interest to remain civil, because the alternative is not being a member of the community anymore.
Because no system is perfect, an admin team will still be necessary to deal with some of the more extraordinary cases or in cases of an emergency, but aside from that the staff team will become a lot more passive and will generally be seen as regular players.
Community toxicity and its corrosive nature towards active management has plagued TotalFreedom for many, many years. It very likely caused Mark to hand ownership over to Windows in 2017, Windows to initially disappear in late 2018/early 2019, Seth deleting the server in late 2020 during a mental breakdown, Ryan nearly killing the server in late 2021, Ryan then actually going forward with it in 2023, and the management of Rebooted killing it in mid-2024. It seems that no matter who I talk to (even regular players), the main issue with TotalFreedom is this community toxicity.
When Rebooted shut down 2 years ago, a major sentiment within management is that some members of the community tend to feel entitled, demanding, and downright abusive when things don't go their way. Whenever we banned prominent members of the community for things that were entirely on them, a dogpile was guaranteed to happen as people would bitch and moan endlessly, sometimes with people even coming out of the woodwork to defend them. This was further demonstrated during the brief anniversary event that happened in November 2024 - we had banned ayunami2000 from the community as we deemed him a liability after his gross mismanagement of a community in regards to child safety and his move to advertise Rebooted in such a community led to us almost getting hit by some of the most aggressive parts of the internet, which we only barely managed to avoid by sheer luck. However, people bitched and moaned anyways because we decided to be vague about why we removed him the community for security reasons.
It's been a few years since then, and now with clearer heads management wants to bring back the server, with a catch: the community needs to change. Management believes that to do this, we need to bend the community to our will and change how we approach a lot of things. While there are some nuanced positions I agree with, there are others that I do not agree with. In this thread, I'm going to outline the direction in which TotalFreedom should move forward should we decide to revive it.
When reading this thread and the solutions laid out for you, I don't want you to bitch and moan. I want you to help come up with realistic, feasible solutions. Complaints won't get us anywhere, but realistic solutions will.
My proposal
TotalFreedom was built upon the idea of giving players as much freedom as possible. I believe this is a central pillar for any freedom server and we should never deviate from it. However, these freedoms have been abused by malicious actors and there has been a growing need for improved server security for quite some time. However, this sometimes comes at the cost of player freedoms. We have struggled to figure out a good balance for this for as long as the server has existed.My vision for the next generation of TotalFreedom tries to maximize both freedom and security while reducing toxicity by making it a walled garden that you would have to apply to get in. It would still follow the foundation of the server of granting equal freedoms as every player has the same privileges, but not everyone will be able to be classified as a player. Only those who apply to be whitelisted will be allowed in, and even then this is granted as a privilege, not a guarantee. Ranks would still exist, but would mostly be to deal with more minute cases.
I realize that this is a radical proposes that involves a rather authoritative expansion of a server administration, but bear with me.
How would this be implemented?
Players will not be able to join the server or engage with the wider community unless they file a special application to be whitelisted. Attempting to join the server anyways will show a message saying that you're not whitelisted and that you need to apply, along with a link to do so. Whether they will be approved or not will depend on decisions made by the Executives. They can approve or deny any application at any time for any reason, and they can also revoke membership at any time if necessary. As a member of the community, you are expected to act civil and to abide by the rules.How would this benefit us, security-wise?
As implied in the section above, this model gives management control over who is and isn't allowed on the server. This allows them to vet users and prevent them from entering the community before they cause any disruption or problems. In the event they manage to slip in anyways, they can simply be quietly removed from the whitelist. Anyone deemed suspicious or malicious will not be allowed in. This severely mitigates the problem of malicious assholes like Declan or other potentially troublesome players joining to cause problems. Joining to crash the server or grief becomes a lot more of a headache and time consuming compared to just going elsewhere to grief if you have to apply to get in at all.We had implemented an idea like this on TotalFreedom on a smaller scale in the past. During the Akefu raids, we temporarily implemented a verification system that all new users had to go through before joining, and whether to allow them or not was entirely at the management's discretion. This was an extremely effective measure that forced the attackers to shift their attention to other less fortified platforms we had. Expanding upon this idea and making it a more permanent whitelist system would improve the server's security.
How would this benefit our freedoms?
With better control over who is and isn't allowed in the community and the reduction/severe mitigation of malicious actors, the active administration is able to be much more lax and casual as well in their administrative style since they don't have as many people to be paranoid about. With this more relaxed and casual administration style comes looser restrictions on what players are allowed to do with plugins and their components since there's a lower chance of having someone waltz in and abuse these issues.For example, we have had to block certain Essentials commands because they were being used to bypass tptoggle or could be used to untraceably grief the maps. Keyword: could. Same for some Movecraft features which would just immediately be used to grief shit. This is all thanks to an inherent trust between players and management to not fuck everything up.
How would this benefit the community?
Making TotalFreedom a walled garden will certainly not be a popular decision, but in my eyes it is truly the only solution to cut down on community toxicity. By controlling who can't be a part of the community, identifying problematic/toxic users, and removing them, we can cut down on community toxicity and introduce a much needed form of quality control. If we deem that you aren't compatible or aren't capable of not being a shithead, you will be removed.It is thus in everyone's best interest to remain civil, because the alternative is not being a member of the community anymore.
What implication would this have on the staff team?
The reduction in troublemakers and increased privileges for the common player that this would cause would mean that there's less of an incentive to become an admin. This means that there will be less admins in the team, allowing for an implicit quality over quantity approach to staff. The purpose and strategy of having admins would shift towards a more passive, preventative approach that monitors for potential issues instead of an active approach that looks to enforce the rules.Because no system is perfect, an admin team will still be necessary to deal with some of the more extraordinary cases or in cases of an emergency, but aside from that the staff team will become a lot more passive and will generally be seen as regular players.
