- 420
- IGN
- videogamesm12
Master builders were players who were given a title recognizing their unique building skills and also some additional privileges not extended to the traditional operator. Many well-known players like miwojedk, UYScutix, UnderTails, xfilez, and more were uniquely talented enough to earn the role through their building skills, the work they put into their builds on the server, or both. One of the unique privileges they had were dedicated worlds that only they could modify and interact with. As far as I know there were two cases of this on the main production server, not counting whatever Ryan had planned because I don't know if he ever released those. Today, I'm releasing copies of what I do have for these worlds to the general public. Since they were for the same title, I have consolidated them into a single thread.
Masterbuilderworld
Functionality for the masterbuilderworld was added to the TotalFreedomMod in a commit pushed to the GitHub on May 2018 and is assumed to have been pushed to the server not long afterwards. A lot of the code was very similar at the time of introduction to the adminworld and its systems. Since I was never a masterbuilder (I can barely build a house in the game, let alone any of the cool shit these guys are capable of doing), I have no recollection of the politics of people with the title. However, I did still back up this world on numerous occasions while I was the server's delegated archivist. In addition, alleged copies of the world from 2018 have since resurfaced through old download links. Click here if you are looking for the version at the time of the server's closure in August 2023.Date | Download Link | Compressed Size | Notes (if any) |
|---|---|---|---|
| November 7, 2018 | Click here | ~43 MB | Found in an old Dropbox link posted by xfilez. |
| November 23, 2018 | Click here | ~108 MB | Found in an old Dropbox link posted by Neo. |
| May 28, 2019 | Click here | ~58 MB | |
| August 2, 2019 | Click here | ~140 MB | |
| August 13, 2019 | Click here | ~181.3 MB | |
| August 26, 2019 | Click here | ~74.5 MB | |
| October 17, 2019 | Click here | ~167.7 MB | |
| December 3, 2019 | Click here | ~229 MB | |
| December 13, 2019 | Click here | ~262 MB | |
| January 5, 2020 | Click here | ~290.8 MB | |
| January 29, 2020 | Click here | ~316.6 MB | |
| March 19, 2020 | Click here | ~373.5 MB | |
| September 6, 2020 | Click here | ~422.1 MB | |
| October 24, 2020 | Click here | ~479.8 MB |
Hubworld
During the Seth administration, the more ambitious users running the show hoped to expand the server into something much greater, like a network of sorts. Every network needs a hub, and so the administration decided to put its talent pool to good use and gave masterbuilders access to a special building world so that they could build a hub. While I don't have the original world they used for the final product, I happen to have multiple backups of the world as it was being built, which includes what appear to be a rough prototype of what ended up being the final product.Date | Download Link | Compressed Size | Notes (if any) |
|---|---|---|---|
| August 26, 2019 | Click here | ~15.4 MB | |
| October 17, 2019 | Click here | ~7 MB | Already archived in March 2022. |
| December 3, 2019 | Click here | ~7 MB | |
| December 13, 2019 | Click here | ~7 MB | |
| January 5, 2020 | Click here | ~7 MB | |
| September 6, 2020 | Click here | ~109.7 MB | Already archived in August 2022. |
| October 24, 2020 | Click here | ~142.1 MB | Already archived in December 2021. |
Questions
- Q: What is an ideal environment to load these worlds in?
A: Preferably a local server running either Plex or the TotalFreedomMod. The way worlds are generated in these two plugins differ significantly in such a way that differs from Minecraft's superflat world system.
- Q: What are you going to upload next?
A: Probably the backups I have of the Nether and End dimensions. After that it'll just be a matter of finding unarchived iterations/backups of existing worlds.
- Q: Do these contain any player data?
A: Some do, but they are most likely artifacts from the worlds being loaded in singleplayer by individual Master Builders.